“Ah, so you’re [...]. Nice to put a face to the name at last.”
“What the… you look so… just how young are you?!”
“A couple of the editors say hi… and oh, here’s some Tim-Tams for you.”
“Yeh, let’s get down to business…”
They will be here next week. I get the feeling that, as usual, I will have trouble catching their words due to their Australian accent. There will be plenty of smiling and socialising involved and that means one thing: oh woe is me.
“... huh? Er, sorry, didn’t quite catch your words…”
“So your last visit here was fifteen years ago – what did you do then? Was it just a one-day stopover at the airport?”
“Can you say that again?”
“Uhm, sorry? Can you repeat that?”
“Ah, okay, got it.” (I think.)
There was a time when I daydreamt of working for game companies, like the now defunct Black Isle Studios. However, the brief times spent agonising over the creation of NURBS and polygons, and the constant futile attempts to produce smooth animation effects opened my eyes and swiftly put an end to those ambitions.
Neverwinter Nights 2. In October – just a month or so to go. The end of the draught nears. I feel the need to wield some blades, let fly some arrows and just… get rid of something for the heck of it.
I may have killed a few mosquitoes when I tossed and turned in my bed, but that is not quite the same, is it?